![]() for Swift backends, SPM will generate your Xcode project files for you, so you shoudn't care too much about conventions and namings at all. If you are using the Swift Package Manager eg. Let's start with a simple example that contains multiple targets to have a better understanding. This involves targets, schemes, bundle identifiers, location of source files and assets on the disk. ![]() So my basic idea is to have a reasonable naming conceptand folder structure inside the project. It's time to learn how to organise your project! □ Xcode project organization That's not too much code, but you can see the issue here, right? ![]() Should I mention schemes too? □Įven Apple removed it's Lister sample code, that demonstrated one of a hellish Xcode project with 14 targets, 11 schemes, but the overall project contained only 71 Swift source files. Oh, by the way watchOS applications are just a special extensions for iOS targets and don't forget about your tests, those are individual targets as well! ⚠️Īs far as I can see, if you are trying to support multiple platforms you are going to have a lot of targets inside your Xcode project, additionally every new target will contain some kind of source files and assets. This situation can lead to inconsistent bundle identifiers and more ad-hoc naming solutions. Imagine a complex application with multiple extensions & targets. In the latest version of Xcode you can also add more than 20 extension just for iOS, plus there are lots of app extensions available for macOS as well. You can create apps in Xcode for all the major operating systems: iOS, macOS, tvOS, watchOS. This is great for both for developers and end-users, but after creating a few targets and platforms (your project grows and) you might ask the question:ĭon't worry too much about it, I might have the right answer for you! □ The problem with complex projects If you are trying to create a brand new target in Xcode, you might end up scratching your head. We are also living in the age of application extensions. Apple has so much frameworks and APIs that I don't even know many of them.
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